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The Game Speedball is a fast paced game that combines the elements of soccer, football, basketball and rugby. The play of the game resembles soccer in that players can move anywhere on the field to try to help their team score. The game originated at the University of Michigan 1921 as part of the men's physical education and intramural classes. It's designer, Elmer Mitchell, wanted to provide an athletic activity that all of his students could participate in regardless of their athletic experience or ability. Speedball has two facets which can be explained by the "air ball" and the "ground ball".
Start of Play A jump ball, like in basketball, is used to begin play at the start of the game. The jump ball is also used to put the ball back into play after it has been "tied up", off-setting penalties, or when the referee cannot determine who gets the ball. After a score the opposing team gets the ball at half field for a kick off, similar to a kick off in soccer. Scoring
Violations Violations of the rules or a turn over are awarded as an indirect kick off the ground for the the opponent (ground ball). Violations can be illegal use of the hands, pushing, a hand ball or intentionally pulling off the flags of a player not in possession of an air ball. Unsportsmanlike conduct, delay of game, or dangerous play penalties give the opponent a "free play" where they can run, pass, shoot or kick the ball uncontested. Outdoor Play The soccer field is used for outside play. Most soccer rules apply when playing outside on the field. Missed shots at the goal are awarded as "goal kicks", throw in are awarded when the ball goes out of bounds, and corner kicks are awarded when the defense kicks or throws the ball over their own end line. Indoor Play Indoor play can take place on a basketball court or in a larger space like the Borror Gym. Special rules for indoor play are:
Special Rules for the Goal Keeper The goalie is the only player allowed in the goal box, or during indoor play on the goalie mat. The goalie in speedball is allowed to pick up the ball off the ground anywhere in the penalty box. Once the ball is picked up the goalie's flag belts can be pulled in order to stop his advance. The goalie can run out the box and attempt to score. If the goalie leaves the goal box to stop a ball a teammate can take the goalie's spot in the goal box but may not pick the ball up in the box with his / her hands. Variations of the Game
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